The Vampires and Werewolves of Hallowed

 Vampire

14 point quality


+3 str +2 Dex +2 Con

2 levels hard to kill

Fast Reaction Time

+2 bonus to hearing and smell based perception rolls(+4 with blood)

+2 kung fu or getting medieval

Reduced damage(Bullets) 2

Innate Magic

Regeneration(con per hour)

Immortal

Can possess any number of levels of the Age quality

Aura of Corruption -1

Suffers fire damage from holy water and sunlight.

Cannot enter a dwelling unless invited

Suffer a -2 penalty to all physical actions during the day.

Cast no reflection or shadow

Cant eat human food

require the blood of humans or other supernatural creatures to survive.  A vampire can sustain themselves on animals but it is considered filthy among the vamp community.  Failure to drink blood will eventually drive the vampire insane.

A stake through the heart completely immobilizes a vampire, allowing for a killing blow.


How does one become a vampire?

A vampire must share their blood with the victim in order to turn them.


Vamps in my setting are capable of good or evil, just like a human.


Werewolf

8 point quality


+4 STR +2 DEX +2 CON 

+2 to kung fu in wolf form

Natural Weapons(Claws, teeth) (3xstr slash/stab)

Natural Toughness

Natural Armor 1

Enhanced Senses (Hearing, smell, taste)

Regeneration(CON per hour)

Lie Detector 1

If a human is bitten, they must make a WILL doubled roll to avoid becoming a werewolf.

Supernatural form(dual shape) -1

Antisocial Impulses(Cruelty, Violence) -3

Limited Use (Full Moon) -2 (Can be bought off with EXP)

Vulnerability(Silver) -3

Seeing an enraged werewolf usually calls for a Fear Test with a -4 modifier (experienced monster hunters can avoid this modifier once they have encountered enough lycanthropes).

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