The Vampires and Werewolves of Hallowed
Vampire
14 point quality
+3 str +2 Dex +2 Con
2 levels hard to kill
Fast Reaction Time
+2 bonus to hearing and smell based perception rolls(+4 with blood)
+2 kung fu or getting medieval
Reduced damage(Bullets) 2
Innate Magic
Regeneration(con per hour)
Immortal
Can possess any number of levels of the Age quality
Aura of Corruption -1
Suffers fire damage from holy water and sunlight.
Cannot enter a dwelling unless invited
Suffer a -2 penalty to all physical actions during the day.
Cast no reflection or shadow
Cant eat human food
require the blood of humans or other supernatural creatures to survive. A vampire can sustain themselves on animals but it is considered filthy among the vamp community. Failure to drink blood will eventually drive the vampire insane.
A stake through the heart completely immobilizes a vampire, allowing for a killing blow.
How does one become a vampire?
A vampire must share their blood with the victim in order to turn them.
Vamps in my setting are capable of good or evil, just like a human.
Werewolf
8 point quality
+4 STR +2 DEX +2 CON
+2 to kung fu in wolf form
Natural Weapons(Claws, teeth) (3xstr slash/stab)
Natural Toughness
Natural Armor 1
Enhanced Senses (Hearing, smell, taste)
Regeneration(CON per hour)
Lie Detector 1
If a human is bitten, they must make a WILL doubled roll to avoid becoming a werewolf.
Supernatural form(dual shape) -1
Antisocial Impulses(Cruelty, Violence) -3
Limited Use (Full Moon) -2 (Can be bought off with EXP)
Vulnerability(Silver) -3
Seeing an enraged werewolf usually calls for a Fear Test with a -4 modifier (experienced monster hunters can avoid this modifier once they have encountered enough lycanthropes).
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